Learning Experience Design
Designing learning programmes, learner journeys, activities, feedback systems and digital environments in which content becomes experience.
Educational research · Learning experience design · AI in Education
From evidence to learning experience.
I research how people learn in digital environments and translate evidence into learning programmes, learner journeys and responsible AI-supported educational experiences.
My professional background brings together pedagogy, educational research, economics, digital communications and technology. I am interested not only in what people learn, but in the conditions that enable them to set goals, engage with knowledge, use feedback and transfer learning into new contexts.
I combine research-informed design, learning experience design and AI literacy. This lets me work across theoretical frameworks, programme architecture, digital infrastructure, learner journeys and educational communication.
My work places the adult learner as an active agent of their own development. My core interests therefore include learner agency, heutagogy, digital learning environments, AI-supported learning and cognitive accessibility.
A meaningful learning environment does more than deliver knowledge — it expands a person’s capacity to act.
These fields are not a hierarchy: the core stays sharp while neighbouring areas shift depending on the task.
Not a cloud of tags, but a working lens: from the research question to the conditions that let a person act with agency.
Designing learning programmes, learner journeys, activities, feedback systems and digital environments in which content becomes experience.
Working with literature, conceptual frameworks, research design, learner feedback and evidence from educational projects.
Designing responsible uses of generative AI and developing AI literacy so that technology supports rather than replaces human thinking.
Exploring autonomy, reflection, choice and the capacity of adult learners to shape their own learning pathways.
Designing for differences in attention, information processing, pace, cognitive load and interaction with learning environments.
My research is guided by one central question: how can digital learning environments be designed so that technology strengthens learner agency, reflection and the real capacity to learn?
Bachelor’s thesis
The study focused on designing a digital environment for the professional development of educators learning to use generative AI. Its theoretical foundation included heutagogy, learner agency, self-determined learning, the capability approach and the idea of learning as a distributed ecology.
The practical component was connected to the professional development programme “AI Assistants as a Growth Point for Educators’ Digital Competence” and the analysis of engagement, feedback and participants’ use of AI tools.
A detailed thesis page can be added later at /research/thesis/. Until then, this panel keeps the public summary concise and the source data ready for expansion.
Four cases with different statuses — from an implemented programme to editorial practice. Concepts are kept separate from shipped work.
RoleLearning designer · Module developer · Facilitator
A professional development programme for educators focused on the logic of generative AI and its responsible use in teaching and research.
Impact data is being prepared for publication.
RoleFounder · Learning designer · Content strategist
A Telegram-based microlearning project for English vocabulary, using short stories, repeatable formats and low-friction practice.
No efficacy claim is made without a separate empirical study.
RoleEducational Content & Operations
Supporting educational and expert programmes across content, learner journeys, digital platforms and operational coordination.
Programme workflows and materials are available practice artefacts.
RoleChief Content Manager
Editorial and communications work for a departmental Telegram channel, turning institutional and expert material into coherent, human-centred stories about education.
Published materials and the editorial system are available practice artefacts.
A concept for an education company combining language learning, professional development and international education services.
An artistic research project about neurodiversity, AI and cognitive accessibility.
An intellectual media concept about learning, language, cognitive experience and contemporary culture.
A process for keeping technological novelty distinct from educational value.
I start with the problem, context and human behaviour — not with a platform or format.
I work with research, data, feedback and existing practice.
I shape the learner journey, educational actions, feedback and digital environment.
I turn a hypothesis into a prototype, observe interaction and collect evidence.
I analyse constraints, revise the solution and record transferable principles.
Not a list of vacancies but a trajectory: the key points are sharp, the intervals between them stay in motion.
Supported educational programmes across content, digital platforms, participant communication, webinar operations and learner journey design.
Led the editorial transformation of departmental materials into accessible, human-centred educational communication.
A communications role in a context where educational and cultural initiatives become more legible and more human for participants.
Tone of voice, public and internal communications, podcast concept and community design.
Pedagogy and educational research meet economics, marketing, digital technologies and design practice.
Bachelor’s degree with honours
44.03.05 Teacher Education with two specialisations
Foreign language and economics
The thesis and its description live in section 03 / research.
Internet Marketing Specialist
Brand Communications in the Digital Environment
A five-month scholarship-supported academic experience in Taiwan strengthened my interest in how educational culture, institutional context and digital environments shape learning.
Other countries and statuses will be added only after verification. International perspective here is not a collection of flags, but a way of seeing educational systems.
Samara State Technical University
Research on digital environments for adult learning
Taiwan · five months
SHUM Centre
A curated list of publications and talks is currently being prepared. It will include verified work on digital pedagogy, AI in Education, learner agency and learning experience design.
Open to research projects, educational product development, AI in Education, public speaking and international collaborations.
Contact links will appear once the configuration is filled in.
literature reviews · conceptual frameworks · research design · learner feedback · evidence synthesis
programme architecture · learner journey · activity design · digital learning environment · course audit
AI literacy for educators · responsible integration · AI-supported activities · professional development
expert content · research communication · bilingual content · editorial systems